Hero Damage Control
It's a 2D game in Unity where the player doesn't control the hero, but rather a repairman who appears after the hero has ravaged an area. The hero acts automatically at the start of the level, destroying the environment, defeating enemies, and starting fires. When the hero leaves, the player must repair all the damage before time runs out. To do this, the player interacts with various elements using simple mechanics based on a progress bar. The goal is to leave the area completely repaired before another hero arrives. The game has a humorous tone and is notable for the contrast between the epic fantasy setting and the repairman's routine work.
Controls:
AWSD for move
QERF for interact with objects
E for hide on bush!
Lets do it, is possible!
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | alfonsotigre |
| Genre | Strategy |
| Made with | Unity |


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